using UnityEngine;

public class LoadingPanel
{   
    public GameObject Go { get; private set; }
    public Transform Tf { get; private set; }
	public UISlider Load_sdr { get; private set; }
	public UILabel Load_txt { get; private set; }

    public LoadingPanel(GameObject obj)
    {
        Go = obj; Tf = obj.transform;
		Load_sdr = Tf.Find("Load_sdr").GetComponent<UISlider>();
		Load_txt = Tf.Find("Texture/Load_txt").GetComponent<UILabel>();
    }
}